![]() ![]() ![]() The readme file also includes examples on how to do some tasks within the engine, this information will be very valuable to anyone wanting to try the engine. To use it just open index.html to get started with the documentation. it also covers variables and other useful parts of the engine all generated by doxygen. Included in the readme file is a link to documentation that covers all accessible methods within the game engine. this demo will demonstrate how the engine performs and shows the current feature set of the engine, feel free to adapt and change the project as you like. Currently there are a new known issues that will be addressed in later releases of the engine.Īlong side this release i have included an example project. Although the engine is missing allot of major functions i feel it is a good point to release the engine. The alpha of the engine is open for all to test and break. If you you wanted to try the engine, now is your chance. clockwork engine clockwork game engine games game programming game game system c++ c++ programming c++11 programming Although if the develop decides they don’t want to use it they can directly access the engine below the editor and use the library’s for either a custom editor or program the game from pure code. Altogether i feel that Gauge will become the one stop shop for everything within clockwork. There are many features planned that have come to be common in modern editors such as particle editors and camera timelines for cut-scenes. This will allow people who are less experienced with shader as they can see what affect things have. There are also hopes to integrate a visual shader editor into the editor. It will also allow programmer to rebuild code without needing to restart the editor. The developer can access all the assets properties such as textures and lighting model all in real time.Īlong with the scene editor Gauge will come with with a built in Code IDE for C# and C++ so that developers have the same consistent tools on all platform. Gauge will include a full 3D scene for viewing the game in real time, the developer can move and adapt assets within the scene by moving, scaling and rotation them. This will be a full features game editor designed to allow developers to do everything needed in the game. Now i have a stable version of Clockwork it time to work on my next feature for the engine. ![]()
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